Dead Cells +7 Trainer

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Dead Cells

About This Game

Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we’d like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.

By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story…

However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.

Furthermore, as the term “RogueVania” might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.

Features :

  • RogueVania: The progressive exploration of an interconnected world, with the replayability of a rogue-lite and the adrenaline pumping threat of permadeath.
  • Souls-lite combat: Pattern-based bosses and minions, weapons and spells with unique gameplay. Make do with what you have and don’t forget to roll.
  • Nonlinear progression: Unlock new levels with every death and explore undiscovered parts of the castle as you prepare for the inevitable bosses.
  • Exploration: Secret rooms, hidden passages, charming landscapes. Death is the new backtracking.

Options

Infinite Health
Infinite Gold
Infinite Cells
Purge Cells
Infinite Throwable
Skills No Cooldown
Reset Time

ScreenShot

Dead Cells +7 Trainer

Instructions

Run trainer, run game, load stage or continue save game, click on options or use hotkeys, enjoy

Notes

Tested on version 803d3e7.

May or may not work with other versions.

“Purge Cells” will make your acquired cells to 0 so you can open the door out of the upgrade room.

“Reset Time” will set your stage time to 0 so you can open doors with time limits.

Buy it on Steam

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